måndag 19 augusti 2013

Prometheus - The Fire Thief

Work has begun on my next game entitled Prometheus - The Fire Thief. After two days of work I have a working engine, a HUD and a weapons and item selection screen complete with graphics that are both fully functional as well. For some reason I did not think it would be this easy to gain progress on the game but apparently it is. I suppose the explanation is that I actually have learned a great deal from coding Mega Man 42, which makes the work on Prometheus much easier. It took a week or something for me to get this far on MM42, and just getting a half decent game engine took me three long hard days of struggling and having no idea what to do.

It certainly was the right decision to code this one 100 percent from scratch. I was thinking about building on the Mega Man 42 engine, but thank heavens I didn't do that. There is so much unneccesary code in that game, pages and pages of it coming from inexperience in GML coding, and P:TFT is another kind of game as well, much simpler in most respects like I've mentioned before, which of course also is a factor in that progress has been so smooth. That being said though, I dare boldly claim that my Mega Man engine is very accurate and precise compared to most other fan games out there. And I can say that with confidence because I've played a fair share of fan games lately and some of them are really wonky when it comes to the engine, even though most are still enjoyable despite that.

My sprite work so far for this game I'm very pleased with, more so than most of the stuff in MM42, and this is where I should post pictures. However I don't really like posting straight up screenshots for various reasons, the main being that I'm afraid someone is going to steal my sprites. Posting the MM42 screenshots was really painful for me. I'm thinking once I'm done with the intro stage I'll record a playthrough of it (with sound this time) and upload it to Youtube. This might not be that far away into the future. Tomorrow the plan is to make a test enemy and after that work shall begin on the first stage.

As far as the music in MM42 is concerned: Don't mention the war.

onsdag 14 augusti 2013

Musics

Things are starting to move when it comes to the music for the game. I can now treat you to this piece from Phunk Master Flex. I think he really nailed it with this one:

https://soundcloud.com/phunkmasteflex/brain-man-stage

torsdag 25 juli 2013

IndieDB

Mega Man 42 now has an entry in the IndieDB!

Mega Man 42 Windows game

Help me get it to the top 100!

onsdag 24 juli 2013

Music

Well, good news is I have couple of people working on music for the game. Bad news is I thought it was going to be much easier to recruit composers for the project. This has lead me to the conclusion that I'm going to make a serious attempt at composing music myself. Which means the release of the game will be set back a while, how long I don't know but I'm determined to release the game come hell or high water.

Most of the bugs are done but like always when you solve a bug it feels like three more pop out like heads on a Hydra. The bugs are mostly cosmetic stuff now anyways.

tisdag 2 juli 2013

My next project

Hi!

Not a lot going on with Mega Man 42 at the moment. There is still the music issue and a few bugs left to be fixed. I kind of miss having something to code and make graphics for, so I'm excited to begin real work on my next project soon.

The next game will be another NES-style game now restricted to the correct color palette. It will be a metroidvania-type game set in ancient Greece. The player will battle mythological monsters and collect items. All the good stuff. And to let the cat out of the bag, indeed it will be heavily inspired by Battle of Olympus for NES and to a lesser degree Zelda II (which of course in turn is one of the main inspirations for BoO). However, it's important to note that it will not be a fan game this time around. I intend to make a demo and a full version that will be for sale.

As fun as it has been these last three months creating MM42 from our ideas dating back to 2001, and it certainly has never been my intention for MM42 to be anything else than a non-profit game (after all the IP Megaman obviously belongs to Capcom), working more than full time for something that you wont be getting anything back from financially is kinda not workable in the long term. I'm unemployed at the moment which of course has meant I've been able to put a lot of time into the creation of MM42, but it's also a factor that plays in that it's just not workable for me to keep doing this as an amateur. On a positive note I've learned so much from developing MM42 which is very valuable when continuing to new projects, had I made MM42 from an existing engine, or if I had started out with this next game, it would have been much worse as a result since my skills would have been on a much lower level.

In any case I've started planning the project and I've settled for all of the bosses and areas, so it's coming along nicely. Stay tuned for more updates.

onsdag 12 juni 2013

Gameplay all done

Phew!

That's it, finally all of the gameplay in the game is done. The last few weeks really have been good for me inspiration-wise, which has allowed me to get this far in the process in such a short time. As I have mentioned before, only the GUI-parts and everything that takes place in between the levels are left. I made a checklist and a rough estimate which tallied up to a little more than two weeks of work. So far my estimates have been very generous, as I am currently like a month ahead of the initial schedule, but I think this one will be more true to the actual time things will take to complete. And of course that is not counting the music, which really is the only hurdle right now. More updates later when I start sorting out the non-dirty work.

tisdag 11 juni 2013

Megaman confirmed for Smash Bros!

Yo!

E3 is in full steam right now and today Nintendo revealed that Megaman will be one of the new challengers in the next Smash Bros game! Yay! Maybe Megaman isn't dead after all? Although Nintendo are obviously not Capcom and it's their IP so you never now about that.

Regarding my fan game all that is left to be done is the last of the Wily stages' bosses and then that's all done as far as the actual gameplay components are concerned. The boss is planned out and I have done all the sprites for it so it's just the actual programming left which should be done in a day's work. It's very nice to have virtually all of the dirty work done at this point since it really will be easy sailing from here. I'm looking forward to completing the game so people can play it, and so I can begin work on my next project which will A. Not be a fan game and B. Probably be way easier to program and create in general.

Have a good one!