torsdag 19 december 2013

MM42 Behind the Scenes: Part Deux

This is the second and final batch of MM42 behind the scenes-images. As you can see, some of the enemies didn't make it, some got changed and some had color changes. A slight spoiler warning here as well since the Wily bosses' concept drawings will be showed off.

The Mite got scrapped since it didn't work out, there were already enough shielded enemies in Sand Man's stage, and the sprite just didn't work out like I wanted it to.
 Glider got a slightly different concept visually and moved to Art Man's stage


 Revolver got a more uniform color in the final game





Necro Man of course is the other extreme side of Zombie Man's tranformation.

onsdag 18 december 2013

MM42 Easter Eggs

Before I get to the MM42 easter eggs, just a tidbit from the Prometheus development. Is there another game where you fight a firebreathing Chimaera, playing as Prometheus, while riding on a Pegasus? I think not :)

There are two small easter eggs in MM42, and so far nobody has reported that they've found them to me. This means either nobody has actually found them, or they just haven't bothered to tell.

I imagine people might want to try to find the easter eggs by themselves now that I've told about them, so be wary of spoilers below if you don't want to know how to find them.

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How to find the easter eggs: Go to Mad Man's stage. At the very bottom of the downward vertical section there is an Elehead, and you are supposed to go the left into a padded room in order to get to the boss room. Here there is actually an additional path to take.

Kill the Elehead enemy and jump up one step on the stair-looking thingy to the left. Use Launch Missile while facing right and jump onto the missile. When you are at the right edge of the screen jump up to the right and you should enter a hidden boss room. It houses Etc Man, an early scrapped Robot Master. Etc Man spawns an enemy from the 31 available at random as his special attack. In case you can't tell I'm a sucker for randomness, mostly stemming from the fact that I used to play Magic: The Gathering for many years. I'm really pleased with this fight, and the guy deserves to have a stage of his own I think, but since I added him in like a week before the release there was no time for that. The reason Etc Man had sprites I could use was that he was suggested by Skyman and I made a very early animation with Etc Man in it in 2001 as a concept sketch for the game.

If you beat Etc Man and then beat the game you will get a special end screen with Beck from Mighty No. 9 in it :) Enjoy!

söndag 8 december 2013

Lycia and Kolchis

I figured I'd give you guys a little something to show that I'm still alive, kicking and working hard on Prometheus. The Kolchis area is now complete, and I've made all the graphics for Lycia which is the next area I'm working on. The programming is what's left to be done there. In other words two out of eight areas are completely done and I've now begun on a third. Mind you the game is nonlinear so you're not necessarily supposed to complete the areas in this order, it just happens to be convenient for me to go through them in the way they will be adjoined in the game. Right now I feel I'm in a very nice flow, the framework for the game when it comes to screen transitions and showing text on the screen etc, is all done so it's the dirty work that is left which is great. From now on out I'm positive things will progress much more smoothly as opposed to before when I had to split my attention between MM42 and Prometheus.

Below are screenshots from the Kolchis and Lycia areas. These were taken from before I put the enemies in there so they will have to be revealed later. I'm going to make a serious attempt at getting Prometheus Greenlit on Steam, so probably once I've finished Lycia I will make a trailer and a NES boxart-style promotional picture for the game for this purpose.