I had another dream about a game and since it was a simple enough concept, I've now developed it in a matter of only a few weeks time. It's just a small Donkey Kong-era type arcade game where you control a character that shoots enemies and collects powerups in maze-like stages. Kind of like a mash-up of Pac-Man, The Binding of Isaac, The Legend of Zelda, Castle of the Winds and Donkey Kong. It turned out quite fun as just a simple way of killing some off-time with randomly generated stages. The plan is to export it for iOS since in my opinion there is a significant shortage of good games available for those units. Since the development time has been this short for me it will be very cheap. I'm not sure at this point if I will release the PC version for free or very cheap as well, I will have to give it some more thought. Even just coding a test engine for Mission: Afghanistan will be a big and time-consuming process, so it was nice to do something more non-serious like this to clear my mind a bit.
The release of Prometheus is drawing near and I've decided to sell it via a Humble Store Widget on here. I've made a number of improvements and additions based on beta-testing feedback so far, but more are to come for sure.