Mega Man 42 has been out for four days and has now surpassed 1000 downloads. It feels very nice that so many people want to try my game out. The vast majority of the downloads has come from our Indiedb entry, and most of those after the game's mention on At7addak.com. That's the fun part out of the way. Now comes the serious time.
When you make a fan game like this, you get a lot for free. People want to play your game because they like Mega Man games. But there is a flipside to that coin. There are people out there who will look very closely for the tiniest flaw on your game, even though I've never claimed that MM42 is 100 percent true to an NES Mega Man engine. This is the first real game I make in GameMaker and I don't have the skill set to do something like a perfect engine (read: to romhack a Mega Man game and extract the values from said game). The main critisism against the game has been that the jump mechanism doesn't work like in the commercial Mega Man games.
I've made a video where I compare the jump in the game side-by-side to the jump in Mega Man 1. When you look at the video, have in mind that there are people out there who take it as a personal insult that the jump doesn't work exactly like in the commercial Mega Man games. If that isn't worrying, I don't know what is.
Even though I tried to get the jump as close to the real thing as possible, I'm not a perfect person and it IS a little bit flawed. I have a list of bugs and other things to correct for version 1.1, and the jump is high on that list. I want to make a point though, that in my opinion you can still enjoy the game for what it is even though it's not completely true to the commercial games. Point in case: The Gameboy Mega Man games.
The GB Mega Man games' physics engine and jump is completely different from the NES games, but they are still very enjoyable. I recently bought all five on Ebay and played them through. If you count out MM42 on the principle that the jump is faulty, you should also count out the GB games, in which case I think it's just your loss. Furthermore, another fan game called Mega Man Rocks has a jump that isn't anywhere near the commercial games, you jump way too high. But it's still a fine game, and an accepted fan game.
I'm sure this post will not make the critics silence their voices, but at least you have my stance on this debacle. Enjoy the game for what it is, if perfect replication is what you're out for, play another game. I was going to say "play another fan game", but there is no such thing as a fan game that plays exactly like the real Mega Man games.